# Investiture of Wind
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 6th |
> | **School** | [[Transmutation]] |
> | **Casting Time** | 1 Action |
> | **Range** | Self |
> | **Components** | V, S |
> | **Duration** | Concentration, up to 10 minutes |
> | **Classes** | Druid, Sorcerer, Warlock, Wizard |
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## Description
Until the spell ends, wind whirls around you, and you gain the following benefits: **Resistance** — You have resistance to lightning and thunder damage. **Flight** — You have a flying speed of 60 feet. **Deflect Arrows** — Ranged weapon attacks made against you have disadvantage on the attack roll. **Wind Burst** — You can use your action to create a burst of strong wind in a 15-foot cube originating from you in a direction you choose. Each creature in that area must make a Strength saving throw. A creature takes **2d8 bludgeoning damage** on a failed save, or half as much on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from you.
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## At Higher Levels
This spell does not have an upcast effect.