# Soul Cage
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 6th |
> | **School** | [[Necromancy]] |
> | **Casting Time** | 1 Reaction *(when a humanoid you can see within 60 feet of you dies)* |
> | **Range** | 60 feet |
> | **Components** | V, S, M *(a tiny silver cage worth 100 gp)* |
> | **Duration** | 8 hours |
> | **Classes** | Warlock, Wizard |
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## Description
This spell snatches the soul of a humanoid as it dies and traps it inside the tiny cage you use for the material component. A stolen soul remains inside the cage until the spell ends or until you destroy the cage, which ends the spell. While you have a soul inside the cage, you can exploit it in any of the ways described below. You can use a trapped soul up to six times. Once you exploit a soul for the sixth time, it is released, and the spell ends. While a soul is trapped, the dead humanoid it came from can't be revived. **Steal Life** — You can use a bonus action to drain vigor from the soul and regain **2d8 hit points**. **Query Soul** — You ask the soul a question as a bonus action and receive a brief telepathic answer. **Borrow Experience** — You can use a bonus action to bolster yourself with the soul's life experience, making your next attack roll, ability check, or saving throw with advantage. **Eyes of the Dead** — You can use an action to name a place the humanoid saw in its life, receiving a brief visual image of that location as it appeared to the soul in life.
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## At Higher Levels
This spell does not have an upcast effect.