# Sunbeam
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 6th |
> | **School** | [[Evocation]] |
> | **Casting Time** | 1 Action |
> | **Range** | Self (60-foot line) |
> | **Components** | V, S, M *(a magnifying glass)* |
> | **Duration** | Concentration, up to 1 minute |
> | **Classes** | Druid, Sorcerer, Wizard |
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## Description
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes **6d8 radiant damage** and is **blinded** until your next turn. On a successful save, it takes half as much damage and isn't blinded. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action on any turn until the spell ends. For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
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## At Higher Levels
This spell does not have an upcast effect.