# Terrific Transformation
*(Tenser's Transformation)*
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 6th |
> | **School** | [[Transmutation]] |
> | **Casting Time** | 1 Action |
> | **Range** | Self |
> | **Components** | V, S, M *(a few hairs from a bull)* |
> | **Duration** | Concentration, up to 10 minutes |
> | **Classes** | Wizard |
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## Description
You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can't cast spells or concentrate on them. You gain the following benefits: **Temporary Hit Points** — You gain **50 temporary hit points**. If any of these remain when the spell ends, they are lost. **Proficiency** — You have proficiency with all armor, shields, simple weapons, and martial weapons. **Extra Attack** — You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature that gives you extra attacks. **Bonus Damage** — Your weapon attacks deal an extra **2d12 force damage** on a hit. Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.
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## At Higher Levels
This spell does not have an upcast effect.