# Wall of Ice
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 6th |
> | **School** | [[Evocation]] |
> | **Casting Time** | 1 Action |
> | **Range** | 120 feet |
> | **Components** | V, S, M *(a small piece of quartz)* |
> | **Duration** | Concentration, up to 10 minutes |
> | **Classes** | Wizard |
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## Description
You create a wall of ice on a solid surface within range. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. The wall remains for the duration. If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes **10d6 cold damage**, or half as much on a successful save. The wall is an object that can be damaged and thus breached. It has AC 12 and 30 hit points per 10-foot section, and it is vulnerable to fire damage. Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saving throw. That creature takes **5d6 cold damage** on a failed save, or half as much on a successful one.
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## At Higher Levels
When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by **2d6** and the damage from passing through the sheet of frigid air increases by **1d6** for each slot level above 6th.