# Wind Walk > [!info] Spell Details > | | | > |---|---| > | **Level** | 6th | > | **School** | [[Transmutation]] | > | **Casting Time** | 1 Minute | > | **Range** | 30 feet | > | **Components** | V, S, M *(fire and holy water)* | > | **Duration** | 8 hours | > | **Classes** | Druid | --- ## Description You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a **flying speed of 300 feet** and has **resistance to damage from nonmagical weapons**. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation. If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance. --- ## At Higher Levels This spell does not have an upcast effect.