# Wind Walk
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 6th |
> | **School** | [[Transmutation]] |
> | **Casting Time** | 1 Minute |
> | **Range** | 30 feet |
> | **Components** | V, S, M *(fire and holy water)* |
> | **Duration** | 8 hours |
> | **Classes** | Druid |
---
## Description
You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a **flying speed of 300 feet** and has **resistance to damage from nonmagical weapons**. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation. If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.
---
## At Higher Levels
This spell does not have an upcast effect.