# Antimagic Field > [!info] Spell Details > | | | > |---|---| > | **Level** | 8th | > | **School** | [[Abjuration]] | > | **Casting Time** | 1 Action | > | **Range** | Self (10-foot-radius sphere) | > | **Components** | V, S, M *(a pinch of powdered iron or iron filings)* | > | **Duration** | Concentration, up to 1 hour | > | **Classes** | Cleric, Wizard, Artificer | --- ## Description A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you. Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration. **Targeted Effects** — Spells and other magical effects targeting a creature or an object in the sphere have no effect on that target. **Areas of Magic** — The area of another spell or magical effect can't extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. **Spells** — Any active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it. **Magic Items** — The properties and powers of magic items are suppressed in the sphere. **Magical Travel** — Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point. **Creatures and Objects** — A creature or object summoned or created by magic temporarily winks out of existence in the sphere. **Dispel Magic** — Dispel magic has no effect on the sphere. --- ## At Higher Levels This spell does not have an upcast effect.