# Earthquake > [!info] Spell Details > | | | > |---|---| > | **Level** | 8th | > | **School** | [[Evocation]] | > | **Casting Time** | 1 Action | > | **Range** | 500 feet | > | **Components** | V, S, M *(a pinch of dirt, a piece of rock, and a lump of clay)* | > | **Duration** | Concentration, up to 1 minute | > | **Classes** | Cleric, Druid, Sorcerer | --- ## Description You create a seismic disturbance at a point on the ground you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point. Each creature on the ground in that area must make a Dexterity saving throw. On a failed save, the creature is knocked **prone**. This spell can have additional effects depending on the terrain in the area: **Fissures** — Fissures open throughout the spell's area at the start of your next turn after you cast the spell. A total of 1d6 such fissures open in locations chosen by the DM. Each is 1d10 × 10 feet deep, 10 feet wide, and extends from one edge of the spell's area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure's edge as it opens. **Structures** — The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. **Concentration** — As a result of the tremor, each creature on the ground that is concentrating must make a Constitution saving throw. On a failed save, the creature's concentration is broken. --- ## At Higher Levels This spell does not have an upcast effect.