# Astral Projection
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 9th |
> | **School** | [[Necromancy]] |
> | **Casting Time** | 1 Hour |
> | **Range** | 10 feet |
> | **Components** | V, S, M *(a jacinth worth at least 1,000 gp and an ornately carved bar of silver worth at least 100 gp per creature, all consumed)* |
> | **Duration** | Special |
> | **Classes** | Cleric, Warlock, Wizard |
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## Description
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation; it doesn't need food or air and doesn't age. Your astral body resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you. The cord fades from view after 1 foot. If the cord is cut — something that can happen only when an effect specifically states that it does — your soul and body are separated, killing you instantly. Your astral form can freely travel through the Astral Plane and can pass through portals there leading to any other plane. If you enter a new plane or return to the plane you were on when casting this spell, your body and possessions are transported along the silver cord, allowing you to re-enter your body as you enter the new plane. The spell ends for you and your companions when you use your action to dismiss it. When the spell ends, the affected creature returns to its physical body, and it awakens. The spell might also end early for you or one of your companions. A successful *dispel magic* spell used against an astral or physical body ends the spell for that creature. If a creature's original body or its astral form drops to 0 hit points, the spell ends for that creature.
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## At Higher Levels
This spell does not have an upcast effect.