# Shapechange
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 9th |
> | **School** | [[Transmutation]] |
> | **Casting Time** | 1 Action |
> | **Range** | Self |
> | **Components** | V, S, M *(a jade circlet worth at least 1,500 gp, placed on your head before casting)* |
> | **Duration** | Concentration, up to 1 hour |
> | **Classes** | Druid, Wizard |
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## Description
You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting trait. Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus listed in its statistics is higher than yours, use the creature's bonus. You can't use any legendary actions or lair actions of the new form. You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. You can cast spells in your new form. You retain your own spellcasting ability. As an action, you can change into a different qualifying form.
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## At Higher Levels
This spell does not have an upcast effect.